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Tuesday, August 2nd, 2005
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3:40 pm - The Cursed Fourth Alt
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I feel like I've gone through fifteen thousand, eight hundred and thirty six different fourth alts. Every one of them, even the ones I've tried to play as severely limited, shorn off from their backgrounds, have just not hit it off with me. Buck, Karrie and Mod have never finished showing off their breadth as characters to me, but I've never felt a fourth character that's been as deep.
But it's been an experience to play so many people and I'm glad I was offered the chance to have so many of these other alts. However, three characters is not enough, and there's still something I'm missing out on. All my characters are severely tied to one location. With Buck it's Interpron. With Karrie it's Otissa. With Mod it's the Land of Disguises. They can't wander like a lot of other characters can, not tied down to any big personal plots or voyages of self discovery or self aggrandizement. And also someone who's not too innocent to be kinky.
I'm thinking my fourth alt will be from Bottomwarp. That place needs lovin'.
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(1 comment | comment on this)
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| Monday, July 25th, 2005
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11:52 pm
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| Wednesday, July 6th, 2005
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1:48 am - Strange Land
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Strangewarp needs a little love, doesn't it? A little lightening up.
I think I have a good idea for it:
A theme park! Complete with rides, entertainment, games, cotton candy, fountains in flower gardens and costumed mascots. Yes, I think that could be interesting.
current music: The Cheat Is Not Dead-Strong Bad, Strong Sad, And Strong Mad-Strong Bad Sings And Other Type Hits
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| Wednesday, June 22nd, 2005
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2:28 am - Archipelago revisited (ahem, promo, ahem)
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This is being cross-posted! I'm posting it here because honestly there are some really great RPers on PBX and we'd love to see some cross-over. Someone of you may have already heard me harping on about this MUCK project, but everything I've said before can be scrapped, just forget about it, because we've started anew, bigger and better than before. Smaller, actually, but still better. Keep in mind that PBX and Archipelago are two wildly different types of MUCK with way different artist's statements, there might be the off chance that someone reading this might find this stuff cool, here it is.
It's time to get new players for Archipelago MUCK. The MUCK's not quite done yet, but we've got enough set up so that RP can actually happen there. But right now we're looking for players who wouldn't mind showing up there on a hopefully frequent basis. Let me just give you the run-down, in case you haven't been following along.
The world of Archipelago is a purgatory for literature of all sorts, where ideas go when they're forgotten and there's no way they'll be found. Mythology, poems, histories, all wind up in the eternal waters of the Archipelago.
Now, the people living there, they don't know any of this. If you told them this, they'd think you were crazy. See, they're just regular people, living out their regular lives with their regular, at least to them, houses.
The story that happens here deals with a group of five islands, four densely populated, one abandoned and fenced off.
The island of Bishop Grove is dark an ominous, but where science and research plans to carry it out of its murky depths so it can shrug off its occultist mythology. But its occultist mythology isn't too happy with that; zombies roam, vampires and werewolves hunt, and strange, indescribable beasts stalk the wastes of marshes that cover half the island. Industry rears its ugly head in this developing land.
To the South-East, the island of Suthain Coill, in the midst of a cultural battle between the magic-using traditionalists, religious zealots and the pressures of bowing to capitalism. Its city of Clachbaile, full of living statues and its magical spring, sets the stage for its resistance to gentrification, and attempts to upset its milquetoast ruler and patron god.
To the South-West of that is the city of Menhir, skyscrapers from end to end. As the most technologically advanced and amoral of the islands, they gladly hold the tempting light of progress over the other islands. It's full of out-of-control corporations, crime worn neighbourhoods, gritty robots, lying politicians, and mutant survivors of a nuclear accident which has crippled a portion of the vast city.
North-West of that is the bizarre, unexplainable island of Lucidia, who oddly enough doesn't feel the pressure put on it by Menhir. It has its own problems. With the rise in power of its principal deity, who seized power over the island, the island's once native cartoon population has been marginalized to the town of Beantown, while a vast hallucinatory desert has been growing out from the city of Daliaria.
Trapped in the center of all four islands is a small crop of land only known as Museum Island after the ruins of an ancient museum were found on it. It threatens to tell a lot more about the Archipelago than it should. It's currently fenced off, its land owned by a real-estate corporation that plans to bulldoze the ruins and lay a housing development on top.
Currently in the Archipelago's stormy season, wedged between spring and summer, the bridges that connect the four main islands are prone to constant closure, limiting travel and confining people to whatever island they happen to be on at the time. In reality, this is because some of the areas aren't even built yet, but it doesn't make sense to close the entire MUCK because of this.
Until we have the website up, I'll have to post the themes here:
1) Small World, Strange People, Ordinary Lives
Primarily we're aiming for a casual, social RP style MUCK. We aren't that interested in epic characters or the grand struggles each island is going for, we're interested in how the individual characters react to each other and to the world that surrounds them. The characters may be strange, surreal, but they have jobs and motivations and might not aspire to more than getting closer to their dads or learning to paint.
2) Politics
In terms of story, Archipelago will deal with lots of political themes. With gods and goddesses that are very much alive on some islands participating in photo-ops with the suits, revolutionary terrorists attacking industry with magic, the undead demanding representation in government, politics are tumultuous, nay, chaotic and a constant source of conflict. Players are encouraged to play xenophobic, cantankerous, rude characters and to create as much inter-island conflict as they want. We revel in political conflict.
3) Archaeology
As it arises, delving into the history of each island and the world that surrounds them, and uncovering the greater conflict, is a third theme to be explored. The exploration of ruins, uncovering secret tunnels and rescuing artifacts all may play a role in this theme. Perhaps there might even be big surprises.
Now if such a place interests you, we're ready to accept applications, on a limited basis, since we're lacking a lot of the functionality we'd like to have (we're working on that, honestly). We also aren't very newbie-friendly yet, we don't have guest services set up or good documentation. However, the application isn't very long, or demanding. Here are the things we want to know:
Character Name: This is your character's full name. Really this is unimportant, but we ask for it anyway. Character Alias: This is what shows up as the character's name on the MUCK. Generally, this is just a first name or nickname. Character Description (physical) (20 words or less): A bit on what your character looks like. Character Background (20 words or less): Where your character comes from and the main things in their past. Monologue (subject: magic) Your character is spontaneously asked off the street and asked to talk a bit about the subject of magic by a reporter and his cameraman. Interpret the theme how you wish, but have your character talk in their own voice. It doesn't have to be a long monologue, just a paragraph or two, but it should say a thing about your character's beliefs and personality (and less importantly your ability to write).
Send it in to archipelagomuck@gmail.com and we'll get back to you soon. Hopefully.
If you've never MUCKed before, that's okay, you can still apply, just say so in your application and I'll show you the ropes.
This is going to be x-posted a bunch of places, mainly here because I have a rather good audience.
PS: you don't need to send in an application, you can contact me over AIM at the SN prangton and we can do it interview-style.
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(2 comments | comment on this)
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| Thursday, March 24th, 2005
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5:30 pm - Funky
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Still in a funk, trying to come up with some sort of character I can play that's light, easy on the imagination, and friendly. That is to say, a character that's not really cool.
So far I've been drawing blanks though. I'm not sure how to react to the MUCK anymore.
Edit: I think I have an idea! It's low-key, low-risk, but probably fun to play. More of a participation character than a starting-things character as I tend to play. It's not quite original, as far as PBX characters go, and it's not pushing any limits, but man, at this point, who cares, right? :)
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(comment on this)
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| Tuesday, January 11th, 2005
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10:09 pm - TTD
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Things to do:
- Find some way to make Buck bisexual - Give Mod some semblance of a soul again - Try to actually get myself back into the PBX swing!
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(5 comments | comment on this)
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| Wednesday, July 14th, 2004
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3:46 am - Eljayvirus
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Well here's a bit of activity, since even though I'm currently not doing much on PB I still check PBnews from time to time and exposition is always a fun game.
"I want everyone who reads this to ask me (or any of my characters, NPCs, etc.) 3 questions, no more, no less. Ask me anything you want. I will answer them honestly (within reason). Then I want you to go to your journal and copy and paste this, allowing your friends to ask you anything, which you must answer honestly."
You can specify who's doing the asking, if you so desire.
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(3 comments | comment on this)
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| Sunday, July 11th, 2004
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2:16 am - Another break
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I've been taking another break from PB trying to set other things, mostly RL things, in order. Who knows how much longer it'll last?
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(2 comments | comment on this)
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| Friday, June 25th, 2004
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6:46 pm - End of the dream
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1:47 am - System vs. Mod
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| Thursday, June 24th, 2004
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1:37 pm - The Dream, continued...
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| Wednesday, June 23rd, 2004
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9:40 am - Karrie has a dream...
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| Tuesday, June 22nd, 2004
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2:20 am - Reminder
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| Monday, June 21st, 2004
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9:22 pm - Karrie and the Neo-Boreals, part X - OR, the Shortest of Logs
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| Saturday, June 19th, 2004
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12:46 am - Primo Crazy
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Sample card from the Strange Library card catalogue.
SUBJ-48DE92-TOME//INI-NV-[LINE//869]; "::TERRITORY-COMMUNICATIONAL-VESSEL-PAST-TIME:: the Sanobim of metamorphosis-self/expression-self and the Isle of Paradise; they are the highest order of the lowest group of the quality-curve invention of the Sons of God --the WORLD-WORLD-MATHEMATICAL-RIGHTS. ::TRUTHFUL-COMMUNICATIONS/RELIGION-CORPORATION:: the Seraphim of 6-revolution subjective axis and the Isle of Paradise; they are the highest order of the lowest group of the 7 simultaneous face of the demons --the CHARTER-INNER/MODIFYING-CORRECTIONS. For the update of this 21-Nature parent-child path IS with urge to bleed OF THE METHOD FOR THE LANGUAGES OF THE MATH-QUANTUM/QUANTUM-TIME with the people of the 5 error system universe." //ABANDON FILE
current mood: insane
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(comment on this)
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| Thursday, June 17th, 2004
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5:10 pm - Best body part name ever.
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11:48 am - Uranatia
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| Tuesday, June 15th, 2004
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7:56 pm - Elsemu
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3:50 pm - More on the Neo-Boreals
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Since I'm going to actually try my hand at playing a Neo-Boreal, I figured I'd try drawing them out to see if I could come up with a good design.
( The rest is behind this cut. And there's more of it than I thought there would be. )
I think when I can write 11 paragraphs about a type of creature, it's a good indication that they're going to be something fun to play.
Actually, they'd make an interesting tabletop RPG class. Who wants to play a pencil-and-paper Puzzlebox? Roll the dice to see if I'm transcending!
current mood: fuckin' creative!
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(1 comment | comment on this)
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| Wednesday, May 26th, 2004
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8:08 am - The King's New Mind
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Mod recently became a blank slate again. It's hard to play him as I originally intended once again. I don't think I can get him as carefree as I originally played him, but I'm certainly able to play him in a more stereotypical manner than before he dumped his soul off in his... "New One". Remember the annoying Mod? That's what I'm going for.
( The purpose of things is not to change. )
Not to put too fine a point upon it, but Mod is the hardest goddamn character to play, like, ever.
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(1 comment | comment on this)
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